November 17, 2010
Game Design 101, er 02 maybe 3 part 1
First let me say I came at these games from different directions and in a round about way. I in my unnerving geekness had wanted to design a game for many years. I had tried out a few ideas in college, where I was the Vice President of my games club, I know I know but some how I still attracted my wife. Any way I had a few concepts and themes I explored. They ranged from rpg's centered on a condemned apocalyptic New York to farming on another planet, I know who would play a game about farming, crazy. All these ideas seemed to fall by the wayside. School demanded more time, my girlfriend became my fiancée, and life progressed ever forward. I continued to write short stories and plan out rpg campaigns that no one would ever play, but game design had dropped into the black hole of lost notebooks and dust covered game bins. I had two awesome kids (three now and all girls Yikes) and really started playing games again. I played Candyland and Shutes and Ladders with my kids and more complex games with friends. My friends and I started having a guys game weekend once a year and I made my return to Gencon. Having delved back into the world of my zit faced childhood I ventured back to game design.
I tried to come up with an original game concept. I looked at dice, cards, this new worker placement stuff I had heard about that all the kids were playing but everything I thought up seemed to just be a revamped something else. So I decided to go from the other side of games the all important Ameritrash concept of theme. I hoped to come up with an awesome theme and encapsulate it so well that everyone would rave about how it was really like farming on another planet. In looking for a theme I saw a messing with sasquatch commercial and thought I want to make a game that has a crazy Sasquatch in it, but where could Sasquatch roam free to cause havoc with the world. That is when it hit me. I don’t know if it was years of Monty Python or a childhood spent vacationing in a cabin in Brainard just miles away from Paul Bunyan Land. Yes all you non Minnesotans there is a Paul Bunyan Land where a 20ft tall Paul talks to you by name as you come through the gate. But either way Lumberjacks were the key.
I am a very visual thinker and so images started flowing into my head and being a gamer I needed to turn all the manliness that is lumberjacking into homophobic childish jokes. It started with an apprentice and me thinking hey how can they lure him away. Well flapjacks would be cool, wow there’s my title but it isn’t funny. I know a fat guy in a bikini standing in a pin up pose. From there I rolled with all the Sasquatch cards hoping to encapsulate the “Messing With Sasquatch” humor but in reverse. Notice in my infinite genius I still didn’t have a game mechanic. That is when I split from one deck to two and decided that I wanted dice rolls in the game. The decision to add dice was for one simple reason, this game is humorous, silly and a very spiteful game and I find dice are the ultimate spite shot to the groin. You can do everything right in a game and end up rolling the critical failure. With that I took it a step further. Yeah I need chops, and misses but how about I add salt to that groin kick and have a way to break your axe.
You may think man he must really like spite games and you would be absolutely right. I love teaching this game because it only takes one or two turns to see spouses turn on each other and kids to get mom and dad (mad gleeful cackle). I know there are those of you who think man this guy deserves to get ripped up on his own game well I did not win one game in the first 40-50 games I played, and my partner loves to tell all people playing the first time that if you play Tree Hugger on me in the first turn you will have good gaming luck the rest of the day.
Now I’d like to say I play tested the hell out of this game, and that I had focus groups and surveys to tell me how great it is. I’d like to but I was blissfully stupid on how to go about game design. The game clicked right away. I ripped it apart doubting myself as others said it was great. I changed more myself then anyone else wanted. Luckily it worked. Every game since this one has not just fallen into place. But I'll save those for part 2
So until next time keep geeking.
November 11, 2010
"I will NOT be defeated by two children and a handful of mythological bears!"

The series focuses on the escapades of the eponymous "Gummi Bears," anthropomorphic bears who are the last remnants of a once-great civilization of Gummis that fled the land centuries ago when humans, jealous of the advancements and magical skills of the Gummi Bears, forced the species into exile. Now regarded by most of humankind as fairytales, the show's main cast of Gummi Bears (six in number at the outset of the series, increased to seven during the third season) live in the vast subterranean warren of Gummi Glen in the medieval kingdom of Dunwyn.
The Gummis' modern adventures begin when they are discovered by a human boy named Cavin who happens to have a Gummi Medallion, found by his grandfather many years earlier. After he accidentally enters the colony's underground home of Gummi Glen, they capture and interrogate the boy as to how he gained the medallion. During the questioning, Cavin escapes after Tummi inadvertently gives him Gummiberry Juice to drink, but refuses to cause any harm and attempts to befriend the reclusive bears. Impressed by this civilized behavior, they make him swear to keep their confidence and make him a privileged friend of the colony. The medallion magically unlocks the colony's Great Book of Gummi, an essential reference guide to the forgotten knowledge of the Gummi Bears. Inspired by its writings, the colony resolves to rediscover their heritage and help Dunwyn defend against evil. Later, another human from Dunwyn accidentally learns that the Gummi Bears are real: the young daughter of the king, Princess Calla. She also promises to keep the Gummis' existence a secret. In subsequent seasons the Gummis would befriend or be discovered by other friendly humans.
The main antagonist of both Dunwyn and the Gummis is Duke Sigmund Igthorn, a renegade noble with an army of ogres, from the neighboring province of Drekmore. Unfortunately, in stopping Igthorn's attempt to bombard his enemies with a grand catapult, the Gummi Bears alert him to their presence. Igthorn will stop at nothing to discover and exploit their secrets to become invincible and capture Dunwyn Castle. Chief among his primary goals is gaining a reliable supply of the Gummi Bears' vital strategic substance, Gummiberry Juice, a magic potion that endows Gummi Bears with bouncing abilities, but gifts humans or ogres with momentary super-strength as well as other numerous uses, including serving as fuel for machines.
In addition to combating Igthorn's ambition, the Gummis regularly encounter other evil humans and magical beings ranging from wizards to gods, all the while attempting to hide their existence from the world at large. One of the show's main recurring storylines outside the schemes of Igthorn is the mystery of the ancient Gummis, who are now scattered all across the world, but who have left advanced technology behind them
Meet Hiccup, heir of the Viking chiefdom, but a boy with one very big problem: a hero he is not. "How to Train Your Dragon" is the riotous story of Hiccup's quest to hunt down and kill the fiercest and most mysterious of dragons, The Night Fury. Instead, he ends up befriending the ornery dragon and names him Toothless! Thus begins the hi jinx of the world's most lovable, unlikely hero and a most unique "pet." Packed with energetic animations and plenty of action, this boisterous tale is just right for fantasy fans or anyone with a spirit of adventure.Did you know this film was based on a childrens' book by Cressida Cowell. A series of books, I know find myself compelled, nay, driven to obtain.
Let's get down to Brass tax. I think this is perhaps one of the best films of the year, and certainly rides as my favorite of 2010.
I'll also say that I'm a rabid Pixar fan… and as such I find myself repeatedly disappointed with most of the animated fair the other studios produce.
Starting in 2001 with Shrek, i found Dreamworks treatments of story and animation to be oafish, yet not without some small charms… as they continued to release badly animated films, I wrote them off as knock offs whose stories were swept aside for cheap and crude jokes and merchandisable characters.
In 2008, something changed at Dreamworks… Kung Fu Panda hit screens and suddenly animation and story had equal billing, but the theme was still centered on 10 year old children. Now in 2010 with How to Train your Dragon, it is clear that at least some part of Dreamworks has decided that cheap jokes and jarring celebrity voice work just aren't cutting it.While Pixar provides us with stunning animation and heartfelt tales, they seem bent on making the most implausible story lines work… and so far with the arguable exception of Ratatouille, they have. Dreamworks it seems has decided to aim dead center on their demographic… kids. Kung Fu, Monsters vs Aliens, and now Dragons are the staple of so many young boys dreams… Kung Fu Panda and How to Train your Dragon have served these fantasies to their audience on a golden tray, all the while keeping adults entertained and engaged.
Surprisingly, How to Train your Dragon is the first big-budget full fantasy animated movie since 1985's tragically ignored The Black Cauldron. It's not a musical, thank goodness, and isn't over run with childish gags and humor… the humor is subtle and sophisticated… and works to great effect with the voice talents of Jay Baruchel (Hiccup)
How to Train Your Dragon is a solid family values motion picture. It teaches two lessons: the importance of family and the greater importance of tolerance. It also wouldn't be far-fetched to read a conservationist message into this. The basic idea is that we humans often destroy what we fear and do not understand - in this case, dragons. They are initially presented as vicious, dangerous marauders, bent solely on destruction. As the film progresses, we learn that is not the case, and it's up to one boy to tentatively bridge a communication gap that's wider than the Grand Canyon. How to Train Your Dragon is suffused with allegory; kids may see it as a straightforward adventure with creatures both cuddly and frightening, but adults will read between the lines. The movie isn't saying anything original, but it's hard to disagree with its thesis.
This film, and it's overtone of Father and son acceptance gets me everytime… by now Elias will preempt my "I'm proud of you Son!" with a back handed, "I know Dad… your proud…." I can't help it and I relish in the emotions when an animated feature can pull them from me.
How to Train Your Dragon follows the familiar formula of the outcast child saving the day and showing the true path to his former detractors. As commonplace as that structure may be, it can exhilarate and entertain when creatively fleshed out, as it is here.
5 Fiery Stars from me (out of 5)
November 7, 2010
Halloween: Foxes and Fails.
With due diligence I have scoured the internet to find the good, the bad and the ugly.
November 5, 2010
Another visit back to Saturday morning cartoons...

It had been awhile since I had watched any episodes from my D&D boxed set and I needed a fix this week. I asked my daughter if she wanted to watch some, since she had never seen them, and as most kids she was happy to watch some cartoons.
We decided to start at the beginning with the first episode, "The Night of No Tomorrow". The kids (Hank - Ranger, Presto - Magician, Eric - Cavalier, Bobby - Barbarian, Sheila - Thief, Diana - Acrobat and Uni - Unicorn) are thrown into a new world after jumping on a D&D roller coaster and their lives would change forever.
This one started off with the kids wandering around trying to find a way home (a common theme in episodes to follow), as Dungeon Master appears to give them some clues. Unfortunately there was no backstory at the beginning to describe the world they are in or how they came to meet Uni. He tells them there is a way home but they must watch out for the one with white hair. Of course Dungeon Master quickly disappears shortly after telling them this. Along their journey the find Merlin's castle floating in the sky and climb the ladder to it. They find Merlin who has a pet white bunny. After talking awhile, the five-headed dragon Tiamat (see picture above) bursts through the castle door and attacks them. After trapping the dragon, Presto decides to stay with Merlin to become a great wizard while trying to find a way home. It didn't take long for "Merlin" to reveal his true identity as Venger. The kids missed the clue about the "white hare" Merlin was carrying. Venger tricked Presto into released some ancient dragons which attacked a nearby town. Luckily the kids were nearby; stopped the dragon attack, released Tiamat who chased Venger away.
The second episode in the series was “Eye of the Beholder” and started out much the same way as the first. Dungeon Master appeared and told the kids they could get home but needed to defeat a Beholder. Along their journey they were attacked by a giant scorpion. They hid in a cave while a knight being chased by a dragon happened to run by and distracted the scorpion by his screaming. The scorpion forgot about the kids and started fighting the dragon. The kids proclaimed the knight, Sir John, a hero. After they parted ways the kids were attacked by Giant Snails who stuffed them in bags and carried them off....all except Uni. Uni ran and found Sir John and came back with Uni and by waving a torch in fear at the site of the Giant Snails actually scared them off. Once again the kids praised Sir John's heroic efforts. Eventually the kids and Sir John found the Beholder as the portal to their world opened. Instead of fleeing back to their world, they decided to stay and fight the Beholder with Sir John and defeat it.
It was great to relive these memories from my childhood with my daughter. It took me back to a simpler time, when I would wait all week for Saturday morning cartoons. This reminded me how kids do not realize how limited children’s shows used to be. Today kids can watch cartoons practically anytime they want. I am looking forward to watching more episodes with her.
Watching the cartoon again I remembered some of the actors who did the voices on the show. The two most recognizable are Donnie Most who played “Ralph Malph” on Happy Days; as Eric the Cavalier. Also Willie Aames “Buddy” from Charles in Charles and also was on Eight is Enough; as Hank the Ranger. I decided to research the other people whose voices were on the show and found out some interesting facts.
Adam Rich – as Presto the Magician was the youngest kid on Eight is Enough
Peter Cullen – as Venger also did the voice for Optimus Prime on Transformers
Frank Welker – as Uni, as of September 2010, movies Frank appeared in/did voices had grossed $5.7 billion. (thanks Rob for correcting my over-sight)
Gary Gygax – Executive Producer, as most geeks know is the creator of the D&D game. I had forgotten he was involved with the cartoon.
If you like the cartoon and do not have the boxed set, it is worth buying. It includes all the episodes on 3 DVDs, along with an episode guide and handbook. The handbook describes each character in detail and also includes a playable D&D adventure in which players can assume roles of the cartoon characters….even Uni!

October 19, 2010
Geek Snacks

Doritos - My fascination with these chips began in high school while playing board and card games with my friends. At that time Nacho Cheese was one of the few flavors and remains my favorite to this day. I am careful eating these while game playing though, as they can leave a lasting cheese imprint on game pieces and cards.

Cheez-Its: White Cheddar - Coming in a close second to Doritos would be these little snack crackers. The extra white cheddar flavoring makes them far superior to the regular cheddar in my opinion. I enjoy these while playing Dungeons & Dragons.
Red Vines Licorice - These are great snacks for any geek occasion. No mess and fairly portable. If you do not realize it, they can also be used as a straw to add cherry flavor to your favorite pop/soda.

Oreos: Double Stuf - A little messier than the other snacks I've mentioned. I usually eat these when I'm taking a break from the geek action.
October 18, 2010
Lords of Light!
Thundarr the Barbarian: The Complete Series from the Warner Bros. Archives Collection, available exclusively at http://www.wbshop.com/. From the back cover:"Man's civilization is cast in ruin when a runaway planet speeds between the Earth and the Moon, unleashing cosmic destruction. Two thousand years later, Earth is reborn from the ashes with a savage landscape, strange creatures, and a primitive sense of justice. But one man fights to spread peace throughout the land: he is Thundarr the Barbarian..."
Those of you who are cartoon geeks like me remember this series, probably with some fondness; straight-up adventure cartoons are and always have been a rarity, and Thundarr was a great one for the average five-year old proto-geek to discover on Saturday morning (which is what I was in 1980, when it premiered). One of the very few cartoons to feature a post-apocalyptic setting, Thundarr combined elements of science-fiction and fantasy to great effect, and sported character designs by such greats as Alex Toth and Jack Kirby. I've debated just how much of the actual episode content I should review here, and come to the conclusion that such a review is pointless; if you didn't enjoy the series when it first came out, or you aren't currently under 12, I really doubt you'll enjoy this series much. It was made when television cartoons were still considered entirely the province of children and the writing, while imaginative and energetic, keeps that firmly in mind. Still, if you can still see cartoons through the eyes of your inner 9 year old, then you'll love this series.
This collection, as mentioned above, is an exclusive from the Warner Bros. Store, as part of the Warner Bros. Archive line, a line I applaud WB for creating. The idea behind it is to take properties that have a limited customer appeal, that might be only of interest to collectors or, let's face it, geeks like you and me, and release them on a limited basis, exclusively through their online store. The packaging for Thundarr, while well made, is stripped down and utilitarian. The cover art looks like the kind of image you'd find on a bootleg at a comic book convention, and there are no special features at all on any of the four discs. It would have been nice if WB had included the mini-documentary on the creation of Thundarr that they included on their Saturday Morning Cartoons:1980's collection, but again, this is a collection without bells and whistles of any kind. These aren't complaints on my part; if on-line exclusive, no frills productions are what's necessary to get the more obscure stuff on the market then I'm all for it. One bone of contention though; the discs can only be played on a "play-only" device, which is to say they cannot be played on any machine on which they might possibly be copied. I have no issue with WB protecting their material, but they don't inform the consumer about this anywhere on their site. I have no interest in pirating exclusive WB DVDs, but I play most of my geeky cartoons on my computer in my office, so as to spare my wife the horror of my absolute geekiness. A little warning would have been nice.
One other point, and this one not so minor: WB tags Thundarr as part of their Hanna-Barbera Classics Collection. Thundarr the Barbarian was produced by Ruby-Spears, not Hanna-Barbera. For those of you who don't know, Joe Ruby and Ken Spears got their start as sound engineers, and later writers, for Hanna-Barbera. Their credits for that company are many, among them the creation and production of Scooby-Doo, Where are You? They started their own production company in the late '70's, giving us such fare as Alvin and the Chipmunks, Mr.T and the T-Force, and the first post-Crisis Superman cartoon, as well as many of the animated offerings for ABC's Afterschool Special (which, oddly, aired on Saturday mornings). Given that their names are prominently listed as producers in the credits of every episode in the series, one has to wonder at the error. Credit where credit is due, after all.Intro video:
Ryan Here.
I thought I would add to this awesome post from Rob.
For those Thundarr the Barbarian Freaks out there, you may be interested in this.In 1982, Milton Bradley published; Thundarr the Barbarian Game (the exact title)
This actually illustrates just how bad the 80's were for American board games. This stands as one of the most laughable games from the era, due to the fact that it has nothing to do with the theme of the show. I can't imagine it would be that hard to design a passable game for something with such a beloved license.
And we might as well cast the Thundarr the Barbarian movie;























